- Step 01 · doneThe hook You read it on Twitch. That was the trailer.
- Step 02 · you are hereThe brief Sixty seconds. Three servers, five lines, everything that matters.
- Step 03 · belowThe full record Every server in detail, the rules, and how you get in.
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◉Signal live
DayZ · flagship
The Compound
Season One. A permanent hand-built homestead with helicopters, AI mercenary patrols, and rescue runs that go wrong in interesting ways.
Nobody has ever raided it. -
◆Server up
Satisfactory · build night
The Works
An entire planet of belts, trains and smoke. Private and vetted, same as everything else — but here the game itself has no way to let anyone wreck it.
The doctrine with the safety on. -
◐Standing up next
WARDOGS · deployment
Deadbolt Dogz Relay
BULKHEAD has confirmed community servers. The hosting tools are not out yet. The day they are, ours goes up — passlocked, vetted, same doctrine. Early Access 10 September 2026, 1600Z.
Nobody has claimed North America yet.
The brief
Five lines · 60 seconds · then go watch- 01Everything is private, vetted, and permanent No raiding, no wipes, no offline-raid roulette. Your week is never someone else's loot run.
- 02Three servers, one doctrine DayZ is the flagship, Satisfactory is the build night, WARDOGS is the deployment — and six communities have claimed launch-day WARDOGS servers without one of them touching North America.
- 03Choppers, AI mercs, and a factory that never sleeps Full DayZ Expansion. Somebody always needs pulling out of somewhere — or a line rebuilt.
- 04Chat is command You call the route, the target, the risk. First-person only. Always. No peeking over walls.
- 05Lurk free — or earn a plot There is one hard rule the stream enforces on itself, and one way in. Both are below.
That's the brief. The record is longer — and better.
Why all three servers share one rule
Most survival communities are built around taking things apart. Ours is built around the opposite bet: that a server where nothing can be stolen from you produces better stories than one where everything can. Six weeks of somebody's work still standing is a better watch than six weeks of it in a pile.
- We do not raid. We reside. — on every server, in every game, without exception.
- What we build together stays built. — the compound, the factory, the relay's route book.
- Private and vetted, always. — no randoms, no public connect strings, no wipes on a whim.
- First-person only. — where the game supports it. If you can't see it, you don't know it.
- Bad aim, stated up front. — we win on logistics and patience, not twitch reflexes.
The Compound — DayZ
Signal live. Season One: The Compound. Same operator, upgraded system, new flagship, new safehouse — and one permanent build that does not reset when the stream ends. DayZ, bolted down. No raidZ. Just DayZ.
Permanent homestead
Hand-built and expanded live. Every session leaves something standing that was not there before.
Full Expansion
DayZ Expansion base building, vehicles and helicopters. The airframe is the shortcut, and the risk.
AI mercenary patrols
The world pushes back on its own schedule, not just when another player decides to log in.
Community logistics
Rescue runs, supply chains, recoveries. If you called it in, somebody is coming for it.
The Works — Satisfactory
The doctrine with the safety on. Satisfactory is the one game where our rule is enforced by physics rather than good manners — there is no mechanic in it that lets another player take your factory apart. So we don't have to police it. We just build.
- Start a line, name it, leave it running. — come back three weeks later and it is still humming.
- Bring a factory idea and we will find a spot for it. — the map is big and the belts are cheap.
- Same access rules as everything else. — private, vetted, invited through the Discord.
- The best build night on the schedule. — no threat model, no gear fear, just problems worth solving.
- Game
- Satisfactory
- Server
- Private · vetted
- Raiding
- Not possible
- Access
- Via Discord
The Relay — WARDOGS
WARDOGS is a hundred-player war fought over one rolling objective, and almost nobody in it is thinking about logistics. We are. The Deadbolt Dogz Relay flies insertion, supply and recovery legs straight through the middle of somebody else's firefight, and gets paid for every one of them. Lone-wolf logistics. Own the route. Every leg pays.
Where the private server actually stands
Straight answer, because the internet is full of hosting pages implying more than anyone has said. BULKHEAD has confirmed community servers — a developer's exact words on the Steam forums were “We'll have community servers”. That is the whole official statement. The server tools themselves have not shipped, so no host on earth can quote you a slot count or a price yet, and every provider page you have seen is a placeholder with a waitlist behind it.
Confirmed
- Community servers are coming — stated by a BULKHEAD developer
- Early Access 10 September 2026, 1600Z
- 100 players, three teams, cash economy, building and destruction
- $39.99 base · $49.99 Supporter Edition
- Early Access expected to run roughly one to two years
Not confirmed by anyone
- When the server tools ship
- Whether hosting is open to all or approved partners only
- Whether admin tools and a spectator camera come with it
- Whether there is a Linux server build
- Whether BULKHEAD runs official servers alongside community ones
The gap we are going after
Six communities have publicly committed to launch-day WARDOGS servers. Two in Europe, one in Germany/Austria/Switzerland, one in France, one in the UK and Ireland, one in Oceania — and not one in North America, which is projected to be the largest region in the game. That is not a small oversight. That is an open door, and we intend to walk through it on day one.
- Early Access
- 10 Sept 2026 · 1600Z
- Server tools
- Not shipped yet
- Our region
- North America
- Access
- Passlocked · vetted
The plan, stated plainly: the moment BULKHEAD releases server tools, the Deadbolt Dogz WARDOGS server goes up on North American hardware, password-locked, running the same doctrine as every other server we operate. Until then the deployment runs live on stream with the relay board tracking every leg. Watch the board, then take a seat.
The one hard rule
Gameplay pauses during ads.
Nobody misses the good part because Twitch decided to sell a car. The run holds, the chopper waits, and we pick it back up when everyone is actually watching. It is the only rule the stream enforces on itself — and it is not negotiable.
How you get in
Lurkers welcome. Builders needed. Rescue teams appreciated. Settlers earned — in that order, and there is no way to skip a rung.
Cost of entry is nothing. Lurking is a valid contribution.
The front door. Ops get called there before they happen.
Show up. Talk. Fly a leg, or run a belt. We remember who answers the radio.
Vetted access, so the build survives. A short form, not a trial.
Your own plot on the compound. The password, the plot, the pack.
House rules
Be decent
Don't be a dick. That covers about ninety percent of it.
Chaos is welcome
Malice is not. There is a difference and everyone here knows it.
First-person only
No third-person peeking over walls. Always. No exceptions.
What we build stays built
Griefing anything on any server is the one unforgivable act.
Rules of engagement
- Zero tolerance. No hate, harassment, slurs, doxxing, threats, targeted bullying, or creepy behavior.
- Play it straight. No stream sniping, griefing, cheating, exploiting, or sabotaging community events.
- PvP by the book. PvP is only allowed when the event or server rules allow it.
- Story stays clean. No spoilers, backseating, or lore dumping unless asked.
- Keep the feed clear. No spam, scams, trauma dumping, political flame wars, or self-promo without permission.
- Mods have the call. Respect the mods. If a mod calls it, the call stands.
- Server access is a privilege. Community servers are curated to protect the event, the players, and the vibe.
- First-person only. Where the game supports it. No third-person peeking over walls. No exceptions.
Griefing, stream sniping, cheating, harassment, doxxing, or intentionally ruining community play may result in removal. Enforcement is not a negotiation.
Chaos is welcome. Malice is not.
Don't eat yellow snow
Seriously — tips are never expected and always appreciated. Nothing here is gated behind money, and nothing ever will be. Lurking is a valid contribution and always counts as one.
Free, and worth a lot
Follow. Show up. Talk in chat. Answer the radio when a run needs a second pair of hands. That is the contribution that actually keeps this running.
Subs and bits
Straight through Twitch, on your channel page. Prime subs cost you nothing and re-up every month.
Tips
Never expected. If you want to anyway, the link is on the channel. The fine print: no refunds.
Spinning up your own server?
Ours run on Survival Servers. That is an affiliate link — it pays us a commission at no extra cost to you.
Servers & how to reach them
All three servers are private, vetted, and paid for. Access runs through the Discord — there is no public connect string for any of them, and that is deliberate.
Running your own? Ours are hosted with Survival Servers — eight DDoS-protected locations including Dallas, full FTP, and server passlocking, which is our whole doctrine in a single checkbox. That is an affiliate link: it costs you nothing extra and it pays for the compound.